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The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the War to End All Wars.

Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the thresholds between worlds. Occult rituals must be stopped and alien creatures destroyed before the Ancient Ones make our world their ruined dominion.

Only a handful of investigators stand against the horror. Will they prevail?
~ Second Edition box text


This subject is written on a topic in the real world and reflects factual information. This subject contains information from the Expanded Cthulhu Mythos, and not based on H.P. Lovecraft's works directly. Arkham Horror is a series of board games based in the universe of the Cthulhu Mythos whose first edition was published by Chaosium, with subsequent editions being developed and released by Fantasy Flight Games.

Overview[]

While actual gameplay varies wildly from edition to edition, all versions of the game involve a group of up to six players each taking control of one or more characters whose mission is to destroy roaming monsters and close inter-dimensional portals. These events take place within the city of Arkham with the base games, and as of the Second Edition throughout other famous locations from the Mythos via the purchasing of certain expansion sets.

First Edition[]

The original Chaosium edition of the game was designed by Richard Launius and had a production run from 1987 until 1991. Each player selects a pre-made character from a deck and must travel the streets of Arkham, visiting notable places from the Mythos while closing inter-dimensional portals which spew out a variety of creatures featured in the works of H. P. Lovecraft. Victory is achieved by closing all active portals on the board before a certain number of portals have opened. Should the players fail to do this, then the game automatically ends in defeat.

Second Edition[]

The Second Edition of Arkham Horror, first released in 2005, saw the publisher changing from Chaosium to Fantasy Flight Games, and while it retained many of the features of the original, was given a fairly major overhaul by games designer Kevin Wilson. Most notable of the changes was the introduction of Great Old Ones as antagonists which must be fought if the players are unable to close all of the portals before a pre-determined series of events leads to their awakening.

This edition also saw the release of several expansion sets, a handful of which contained additional boards which allow the players to travel to other locations of note such as Dunwich and Innsmouth, along with more Investigators, Monsters, Equipment, Spells and Great Old Ones to choose from. Each expansion typically introduced a new mechanic which changed the way the game was played in some way or other.

List of Second Edition Expansions[]

Third Edition[]

The 2018 edition of Arkham Horror marks a fairly radical departure for the franchise, being the first to feature modular boards and branching decision trees. A series of expansion sets are planned for release from the second half of 2019 onwards.

List of Third Edition Expansions[]

  • Dead of Night
  • Under Dark Waves

Spin-Off Media[]

In addition to their two releases of Arkham Horror, Fantasy Flight Games has produced several games based on the core product, including board games, Living Card Games, and novels. These are all published under their Arkham Horror Files label. Board- and card-games include: Elder Sign, Eldritch Horror, Arkham Horror: The Card Game, Arkham Horror: Final Hour; the stories are collected in Arkham Horror Fiction.

Gallery[]

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