|“||Arkham's citizens insist everything is normal in their sleepy town, but horrific and bizarre events occur with increasing frequency. Strange lights flicker and people disappear in the forest beyond Hangman's Brook...||„|
Designed with an eye to expanding on the characters created for inclusion in Fantasy Flight's Mythos games, Arkham Horror Fiction began as a handful of novel-length publications of fiction (including a pair of trilogies) but has since expanded in scope to encompass an ongoing series of hardback novellas, each of which centres upon a specific character from their games, and a coffee table-sized book showcasing the associated artwork.
It should be noted that much of the content in these stories outright events which occur to minor characters during the course of the various games; for example, many of the Blights which feature in Arkham Horror were never driven insane by watching the play The King in Yellow.
These releases are hardback novellas with a count of around a hundred pages apiece. Additionally, each comes with a sixteen-page full-colour insert containing visualisations of some of the various artefacts, locations and equipment employed by the character within the story, and a set of exclusive cards relevant to the character for use in Arkham Horror: The Card Game.
- Hour of the Huntress, by Dave Gross
- The Dirge of Reason, by Graeme Davis
- Ire of the Void, by Richard Lee Byers
- The Deep Gate, by Chris A. Jackson
- To Fight the Black Wind, by Jennifer Brozek
Comprising two trilogies and two stand-alone books, each of these is a full-length novel.
- The Dark Waters Trilogy, by Graham McNeill
- The Lord of Nightmares Trilogy, by Alan Bligh and John French
- Stand-alone Novels
- The Art of H.P. Lovecraft's Cthulhu Mythos, edited by Pat Harrigan and Brian Wood