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This subject is written on a topic in the real world and reflects factual information. This subject contains information from the Expanded Cthulhu Mythos, and not based on H.P. Lovecraft's works directly. Call of Cthulhu: The Card Game is a card-based game published by Fantasy Flight Games before being replaced by Arkham Horror: The Card Game.

The storyline is attributed to Darrell Hardy and names and texts are attributed to Pat Harrigan.

Gameplay[]

Gameplay involves two players, each in possession of a 60-card faction deck, who take turns playing cards in an effort to win rounds. Whoever wins the majority of three rounds wins the game. Decks may be preset ones found in the core set and various expansions, or built by players from cards permissible to their chosen faction.

Core Set[]

2009, 165 cards.[1]

Main article: Call of Cthulhu: The Card Game Core Set

Deluxe Expansions[]

Cycle Expansion Sets[]

Summons of the Deep Cycle[]

2008, 120 cards

Dreamlands Cycle[]

2008, 120 cards

The Yuggoth Contract Cycle[]

2010, 120 cards

The Rituals of the Order Cycle[]

2010, 120 cards

Forgotten Lore Cycle[]

120 cards

  • At the Mountains of Madness
  • Ancient Horrors
  • Spawn of Madness
  • Kingsport Dreams
  • Conspiracies of Chaos
  • Dunwich Denizens

Ancient Relics Cycle[]

128 cards

  • The Shifting Sands
  • Curse of the Jade Emperor
  • The Breathing Jungle
  • Never Night
  • Into Tartarus
  • Shadow of the Monolith

Revelations Cycle[]

120 cards

  • Written and Bound
  • Words of Power
  • Ebla Restored
  • Lost Rites
  • The Unspeakable Pages
  • Touched by the Abyss

External Links[]

References[]


Gallery[]

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