- 🔀 This is an article about the poem. For the species, see Mi-go.
Fungi from Yuggoth is a sonnet sequence by supernatural horror writer H. P. Lovecraft that constitute a continuous first-person narrative. It concerns a person who obtains an ancient book of esoteric knowledge that allows one to travel to other planets and strange parts of the universe. The title is a term for the Mi-go, an alien race the narrator encounters, which are fungoid beings resembling crustaceans which hail from the planet Yuggoth, to which the narrator has unwittingly traveled.
I. The Book
In the tangled alleys of a seaside town the narrator searches a bookshop for tomes and grimoires finds a strange book they want to buy but can't see the shopkeeper, hearing only a disembodied laugh.
The narrator flees the shop hiding the book under their coat. Despite not being seen stealing it they can't shake the laugh from the shop and the sound of approaching footsteps as the path ahead grows more and more unusual.
III. The Key
Making it home and bolting the door the narrator reveals their intention to use the book to bridge dimensions in order to explain their unusual visions of sunset spires and twilight woods.
The narrator enters a vision of the world of Yuggoth and sees a Nameless Figure sitting on an altar being feasted on by inhuman creatures and is spooked by the figure's shrieking cry.
The figure tells the narrator that he was going to take him 'home', and escorts him through a seaside city and into the sunset-lit sky, taking him to a black gulf he said 'was his home when he had sight'.
VI. The Lamp
The narrator lights a lamp to see in the black gulf, and went into his tent to light it with some unknown oil, which flashed with some mysterious shapes that intrigued the narrator.
VII. Zaman's Hill
The narrator approached a hill with stories that it was alive and killed deer, birds, lost children, and a mailman from Aylesbury who had been ridiculed for saying that it was alive and ate people.
VIII. The Port
The narrator reaches a seaside port ten miles off of Arkham as the sun set, as a sailboat from his destination of Innsmouth sailed by, which the narrator did not wave to when he feels that Innsmouth was a very oddly-gray and unsettling town.
IX. The Courtyard
The narrator enters Innsmouth uncomfortable when seeing it's inhabitants, and sees them worshipping gods near the shore. He enters a courtyard which traps him with undead dancing men with no hands or heads.
X. The Pigeon-Flyers
The narrator was taken by these undead figures to a ritual in which birds would bring in offerings from Thog with one of them displaying an evil look.
XI. The Well
The narrator ends up helping a farmer named Seth Atwood remove a cursed well that drove his friend Eb into insanity, forcing Seth to kill him, only to find that the hole beneath the well was too deep to remove all the bricks from.
XII. The Howler
Despite warnings, the narrator went through the Briggs' Hill path which was once the highroad through to Zoar, which was destroyed by a man named Goody Watkins before he was hanged. After watching the sunset, he immediately runs upon hearing the sounds of a howling monster from a nearby house.
The narrator enters the land of Hesperia, which he describes as a paradise 'where beauty's meaning flowers' and a river of time brings in dreams through a starlit stream.
The narrator watches the star-winds of Hesperia breeze along the cities, bringing bizarre sights and the view of the star Fomalhaut. These star-winds bring dreams and fertilize Yuggothian fungi and flowers.
A 'great bird' tells the narrator of a mountain in a polar region that might hold an untold city buried underneath.
XVI. The Window
The narrator entered a house which, in a back room, had a stone-sealed window which he recognized he looked into in his dreams, and he removed the seal to find untold worlds beyond it.
XVII. A Memory
The narrator found an expansive land of steppes and rocky table-lands inhabited by alien beings, and was met by someone who referred to him by name who would tell him where he was: the man he encountered before had brought him home.
XVIII. The Gardens of Yin
The narrator approached The Gardens of Yin, a beautiful garden behind stone walls, but found that it was aged and no longer the beautiful garden it was as the gate was gone.
XIX. The Bells
The narrator searched his memories to find the source of the chiming of bells on a steeple that he had recognized until, on March, he was called back to the black gulf by a cold rainfall.
From the distance of the black gulf the narrator spots Night-gaunts coming from the jagged peaks of Thok, and take him into the Nether Pits of the Underworld.
The narrator was met by the true identity of his guider: Nyarlathotep, as he bared witness to him executing some people in an Egyptian tomb.
The narrator entered a spatial void where he meets Azathoth, in the presence of shapeless bat creatures dancing to music played by servitors, in which Nyarlathotep reveals that he is Azathoth's messenger.
The narrator flows across a timestream and encounters an unknown land that he cannot tell is real or not.
XXIV. The Canal
The narrator enters an abandoned city with an endless river of black oily water.
XXV. St. Toad's
As the narrator walked the abandoned city, people whispered "Beware St. Toad's cracked chimes" which urged the narrator to run as he saw a ragged shadowy figure.
XXVI. The Familiars
In Aylesbury, the narrator witnesses a man named John Whateley, an occultist who lives on a rundown farm, who has become disfigured and is taken by night-gaunts before he could be put in an insane asylum.
XXVII. The Elder Pharos
In the sight of Leng, the narrator sees a ray of blue light that is said to come from a pharos in a stone tower where the last Elder One lives and talks to a figure with a yellow mask.