The H.P. Lovecraft Wiki
Advertisement

...the ghasts, those repulsive beings which die in the light, and which live in the vaults of Zin and leap on long hind legs like kangaroos...

After a moment something about the size of a small horse hopped out into the grey twilight, and Carter turned sick at the aspect of that scabrous and unwholesome beast, whose face is so curiously human despite the absence of a nose, a forehead, and other important particulars.
~ The Dream-Quest of Unknown Kadath , H. P. Lovecraft


This subject contains information from the "Lovecraft Circle" Myth Cycles, and while guided by HPL are not based on his work alone. Ghasts are humanoid creatures who dwell in the vaults of Zin, where they are often hunted by the Gugs. Their language appears to consist of "coughing gutturals".

They also appear to travel in packs, as Randolph Carter meets a group of fifteen. Together they seemingly manage to bring down a Gug.

Overview[]

Ghasts may be encountered in places where sunlight never comes, such as underworld labyrinths, cavern networks, and deep tunnel systems. They shun light and are fearful of the sun, as when they are exposed to direct sunlight they sicken and may eventually die. Like the ghouls, the ghasts have sharp hooves for feet, although they are larger and move around by hopping. Their faces are eerily humanoid, but have neither a nose nor a forehead.

Often living in groups of 10 to 20 members, some ghast communities can accommodate up to 60 or more individuals. Ghasts prefer to go about either singly or in pairs but may hunt in larger packs, making the best use of their knowledge of underground networks to herd and trap prey. Close relationships between ghasts are rare, as they are cannibalistic in nature, happy to prey on one another as well as other beings that enter their domains. In some cases, wizards (human or otherwise) have been able to utilize ghasts as guardians as they have a tendency to be fairly docile and amenable to command, although their primitive and savage nature does carry a risk of brooding resentment if left to their own devices, which can cause them to attack and eat “allies” considered to be particularly tasty.

Given that the vaults of Zin might be located in the mysterious red-litten Yoth (HPL: The Mound), it is possible that the semi-human quadrupeds ridden by the morally degenerate inhabitants of the inner world of K'n-yan may be distant relatives of ghasts.

Should this conjecture prove true, it suggests that the origin of the ghasts may stem from genetic experimentation by the sapient quadrupedal reptiles that formerly inhabited Yoth (which in turn might be related to the serpent people).

In Other Media[]

Ghasts feature as monsters in the Dungeons & Dragons roleplaying game, where they appear as an advanced form of ghoul.

Gallery[]

Advertisement